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Lilypad pcsx2 newest
Lilypad pcsx2 newest





  1. Lilypad pcsx2 newest generator#
  2. Lilypad pcsx2 newest update#
  3. Lilypad pcsx2 newest Patch#
  4. Lilypad pcsx2 newest full#

GSdx-TC: Performance improvement by using custom container.

Lilypad pcsx2 newest full#

Q1 2018 progress report hightlights, read the full report here. SPU2-X-GUI: The gui has been updated to improve usability. PCSX2: Save/Load slot improvements, allow to display slot dates. PCSX2: "FMV Aspect Ratio Switch/Override" feature. Gif Unit: Recheck VIF status after a reset is performed when waiting for PATH3 (Fixes Eragon).

Lilypad pcsx2 newest update#

VIF: A VIF core update has been made to fix Downtown Run. Recompiler: Fix stall in branch delay slot. Vector Units: Fix bug in "Branch in Delay Slot" Optimization. PCSX2-TAS: Input Recording/Playback Functionality (speedrunning tools). GSdx-GUI: GUI update to improve usability. GSdx-HW: Add Skipdraw Offset option for Skipdraw hack. GSdx-HW: Removal of many no longer needed hacks. GSdx-HW: Removal of Direct3D9 renderer in favor of better optimizations and accuracy. GSdx-HW: Removal of MSAA support in favor of better optimizations and accuracy. GSdx-D3D: Alpha hack has been removed completely, replaced with Blending Accuracy option. GSdx-D3D: Partial SW blending port to Direct3D10/11. GSdx-D3D: Accurate Blend Fbmask port to Direct3D10/11. GSdx-D3D: HDR Colclip blend port to Direct3D10/11. GSdx-D3D: Channel shuffle port to Direct3D10/11. GSdx-D3D: Depth Emulation port to Direct3D10/11. GSdx-D3D: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D10/11. GSdx-D3D: Improved palette support has been ported from OpenGL to Direct3D10/11. GSdx-GL: Experimental Sparse Texture support. GSdx-GL: Bypass the texture cache when the framebuffer is sampled. GSdx: Accurate Date update and partial port to Direct3D10/11. GSdx: OSD improvements and port to Direct3D10/11. Gsdx-HW: implement fixed TEX0 for all renderers. GSdx-HW: Fix half-bottom screen issues on texture/color shuffling. Q2 2018 - Q2 2019 progress Report highlights, read the full report here. GameDB: The database has been once again updated with the inclusion of many games with required gamefixes, as well as removal of gamefixes which are no longer needed. PCSX2: Translations have been updated for the release of 1.6.

Lilypad pcsx2 newest Patch#

PCSX2: Improved pointer patch command handling. PCSX2: First Time Wizard now properly selects the correct GSdx plugin based on the highest instruction set supported by the CPU. PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software mode too fast. PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software in some occasions. PCSX2: Fixed the emulator hanging when pressing F4 too fast when toggling the Frame Limiter in some occasions. PCSX2: Reverted back to older VRender/VBlank timings.

lilypad pcsx2 newest

PCSX2: DI execution is delayed by one instruction. PCSX2-tas: TAS Recording functionality has been disabled for 1.6 release as there are some issues to work out (such as hanging/locking up the emulator).

lilypad pcsx2 newest

PCSX2: Prevent the UI from hanging/locking up when a game boots. PCSX2 now ignores non-existent disc sector reads.

Lilypad pcsx2 newest generator#

GSdx-GUI: Hardware hacks GUI has been updated for better usability.įixed the noise generator outputting 4.8 kHz tone instead of white noise. GSdx-D3D: Blend no Barrier support has been ported from OpenGL to Direct3D 10/11. GSdx-FX: The TFX shader on Direct3D10/11 has been rewritten to match OpenGL code and its' accuracy for certain effects. GSdx-HW: Sprite Hack has been completely removed as it is no longer needed and is replaced by far better alternatives. This also allowed us to reduce the crc hack level so there are less effects skipped. GSdx-HW: Added a dedicated fix for Big Mutha Truckers which allows to render the shadows properly. GSdx-HW: Implemented Software Sprite Renderer feature which allows to CPU emulate (SSE accelerated) certain sprite draws directly from the HW renderer. GSdx-HW: Improve search/invalidate texture in render target by correctly matching vertex offsetted draws with buffer offsetted reads in the texture cache. Q3-Q4 2019, Q1 2010 progress report highlights, read the full report here.







Lilypad pcsx2 newest